Glossary of terms

Role-playing Game (RPG)
If you are not familar with RPGs at all, I would recommend you to consult other sources of informations about this interesting hobby. At the moment I concentrate on this program, but later versions of my homepage might cover a brief introduction to these games, too.
Rolemaster Character Management System (RCMS)
The Rolemaster Character Management System (RCMS) is a program designed to assist in the creation of characters for the Rolemaster Standard System (RMSS). It does not yet cover the slightly changed rules in the Rolemaster Fantasy Roleplaying (RMFRP) as I do not own the rules for this system.
Rolemaster Standard System (RMSS)
Rolemaster is a role-playing system primary designed for use with fantasy background settings. However, it can be enhanced by several sourcebooks to cover almost any possible genre (such as pulp, dark future, horror or science fiction). It is currently published (English only) by Iron Crown Enterprises (ICE).
Rolemaster Fantasy Roleplaying (RMFRP)
To introduce new players to the complex Rolemaster system, ICE decided to somehow re-release the system in a more user-friendly way. They left off some unusual skills and reorganized the rules. A more comprehensive list of changes is available from Brent Knorr.
Iron Crown Enterprises (ICE)
These guys invented and published the Rolemaster product line a long, long time ago. Their current product lines include HARP and the RMFRP, whereas most of the RMSS products are only available as PDF files (eBooks).
Gamemaster (GM)
The GM is the one who invents or at least oversees the story, describes what the characters see, plays the player's opponents as well as friendly/neutral non-player characters. It is up to him to decide what happens in response to the player's actions and how the adventure/campaign ends.
Player character (PC)
A player character is an imaginary person whose role is being played by one of the players. The player decides what this character does, however rules, the gamemaster or plain logic finally determines what the outcome will be (whether the character succeeds or not).
Non-player character (NPC)
This includes every single person in a role playing game that is not a player character. Thus, NPCs are not neccessarily evil or antagonists. They might be benevolent or neutral as well or not care about them at all. The gamemaster decides about their actions, behaviour and alignment.